In many ways, the opening is similar to various plot beats we had seen before in several video games, but it was the type of payoff typically found at the end of an adventure game, not at the start. After his uncle leaves, Link (of course) ignores his uncle’s command and rushes through a dark field in the middle of the night during a vicious thunderstorm, into Hyrule castle, and saves you know who. As the message closes, Link awakens to find his uncle ready for battle, telling Link to remain in bed. The game begins when Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. It was like a scene from Game of Thrones, long before HBO’s hit show ever premiered, and it didn’t take long before I knew I was in for something truly special. In less than a few minutes, A Link To The Past gave us the first in-game cinematic of the series, Koji Kondo’s magnificent composition “Time of the Falling Rain,” a story about a king being dethroned and a prison break involving the young Hylian and the damsel in distress. I had already played both the original Legend of Zelda and its sequel The Adventure of Link, but A Link to the Past immediately demanded my full attention with its chilling, dark prologue featuring a ritual sacrifice of Princess Zelda at the hands of the evil wizard Agahnim. A Link to the Past immediately felt both familiar and unlike anything that had come before. It was one of the earliest looks at 3D gaming and just the start of what would eventually become my favourite game released that year. I’ll never forget the moment I first booted up A Link to the Past and saw the 3D logo of the Triforce spinning on the screen. ![]() Games That Changed Our Lives: A Link to the Past
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |